3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
11 texture="dz\structures\data\metal\metal_red_dirty_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\residential\houses\data\housev2_03b_as.paa";
59 texture="dz\structures\data\metal\metal_red_dirty_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(2.0,0.1)";
83 texture="dz\data\data\env_land_co.paa";