Dayz Explorer CPP 1.28.160049
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housev2_04_metal.rvmat
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1uvSource="tex";
2class uvTransform
3{
4 aside[]={10,0,0};
5 up[]={0,10,0};
6 dir[]={0,0,0};
7 pos[]={0,0,0};
8};
9ambient[]={1,1,1,1};
10diffuse[]={1,1,1,1};
11forcedDiffuse[]={0,0,0,0};
12emmisive[]={0,0,0,1};
13specular[]={0.40000001,0.40000001,0.40000001,1};
14specularPower=60;
15PixelShaderID="Super";
16VertexShaderID="Super";
17class Stage1
18{
19 texture="dz\structures\data\metal\metal_plates2_old_nohq.paa";
20 uvSource="tex";
21 class uvTransform
22 {
23 aside[]={1,0,0};
24 up[]={0,1,0};
25 dir[]={0,0,0};
26 pos[]={0,0,0};
27 };
28};
29class Stage2
30{
31 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
32 uvSource="tex";
33 class uvTransform
34 {
35 aside[]={20,0,0};
36 up[]={0,20,0};
37 dir[]={0,0,0};
38 pos[]={0,0,0};
39 };
40};
41class Stage3
42{
43 texture="dz\structures\residential\houses\data\housev2_04_mc.paa";
44 uvSource="tex1";
45 class uvTransform
46 {
47 aside[]={1,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,0};
50 pos[]={0,0,0};
51 };
52};
53class Stage4
54{
55 texture="dz\structures\residential\houses\data\housev2_04_as.paa";
56 uvSource="tex1";
57 class uvTransform
58 {
59 aside[]={1,0,0};
60 up[]={0,1,0};
61 dir[]={0,0,0};
62 pos[]={0,0,0};
63 };
64};
65class Stage5
66{
67 texture="dz\structures\data\metal\metal_plates2_old_smdi.paa";
68 uvSource="tex";
69 class uvTransform
70 {
71 aside[]={1,0,0};
72 up[]={0,1,0};
73 dir[]={0,0,0};
74 pos[]={0,0,0};
75 };
76};
77class Stage6
78{
79 texture="#(ai,32,128,1)fresnel(3.4,0.3)";
80 uvSource="tex";
81 class uvTransform
82 {
83 aside[]={1,0,0};
84 up[]={0,1,0};
85 dir[]={0,0,0};
86 pos[]={0,0,0};
87 };
88};
89class Stage7
90{
91 texture="dz\data\data\env_co.paa";
92 uvSource="tex";
93 class uvTransform
94 {
95 aside[]={1,0,0};
96 up[]={0,1,0};
97 dir[]={0,0,0};
98 pos[]={0,0,0};
99 };
100};