11forcedDiffuse[]={0,0,0,0};
13specular[]={0.40000001,0.40000001,0.40000001,1};
16VertexShaderID="Super";
19 texture="dz\structures\data\metal\metal_plates2_old_nohq.paa";
31 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
43 texture="dz\structures\residential\houses\data\housev2_04_mc.paa";
55 texture="dz\structures\residential\houses\data\housev2_04_as.paa";
67 texture="dz\structures\data\metal\metal_plates2_old_smdi.paa";
79 texture="#(ai,32,128,1)fresnel(3.4,0.3)";
91 texture="dz\data\data\env_co.paa";