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2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
25 aside[]={0.80000001,0,0};
26 up[]={0,0.80000001,0};
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104 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_co.paa";
109 texture="dz\structures\data\asphalt\asphalt_roof_co.paa";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures\residential\houses\data\housev2_05_mask.paa";
124 texture="#(argb,8,8,3)color(0.35,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.25,0.01,1,1,DTSMDI)";
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154 texture="dz\structures\residential\houses\data\housev2_5_addons_nohq.paa";
159 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_nohq.paa";
164 texture="dz\structures\data\asphalt\asphalt_roof_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";