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3forcedDiffuse[]={0,0,0,0};
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23 texture="dz\data\data\detail_maps\metal2_buildings_512_dt.paa";
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47 texture="dz\structures\residential\houses\data\housev_1i1_as.paa";
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71 texture="#(ai,32,128,1)fresnel(9.6,0.9)";
83 texture="dz\data\data\env_land_co.paa";