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2diffuse[]={0.44999999,0.44999999,0.44999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.60000002,0.60000002,0.60000002,1};
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23 texture="dz\data\data\detail_maps\metal2_buildings_512_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\data\metal_plate_wave_dtsmdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.67,1.02)";
83 texture="dz\data\data\env_land_co.paa";