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2diffuse[]={0.44100034,0.44100034,0.44100034,0.44};
3forcedDiffuse[]={0,0,0,0};
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23 texture="#(argb,8,8,3)color(1,1,1,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\data\tile\tile_04a_dtsmdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.42,0.0)";
83 texture="dz\data\data\env_co.paa";