Dayz Explorer CPP 1.28.160049
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hunting_hannah.rvmat
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1class StageTI
2{
3 texture="dz\characters\backpacks\data\backpacks_ti_ca.paa";
4};
5ambient[]={1,1,1,1};
6diffuse[]={1,1,1,1};
7forcedDiffuse[]={0,0,0,0};
8emmisive[]={0,0,0,1};
9specular[]={0.75,0.75,0.75,1};
10specularPower=160;
11PixelShaderID="Super";
12VertexShaderID="Super";
13class Stage1
14{
15 texture="dz\characters\backpacks\data\hunting_hannah_nohq.paa";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={1,0,0};
32 up[]={0,1,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36};
37class Stage3
38{
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
40 uvSource="none";
41};
42class Stage4
43{
44 texture="dz\characters\backpacks\data\hunting_hannah_as.paa";
45 uvSource="tex";
46 class uvTransform
47 {
48 aside[]={1,0,0};
49 up[]={0,1,0};
50 dir[]={0,0,0};
51 pos[]={0,0,0};
52 };
53};
54class Stage5
55{
56 texture="dz\characters\backpacks\data\hunting_hannah_smdi.paa";
57 uvSource="tex";
58 class uvTransform
59 {
60 aside[]={1,0,0};
61 up[]={0,1,0};
62 dir[]={0,0,0};
63 pos[]={0,0,0};
64 };
65};
66class Stage6
67{
68 texture="#(ai,64,64,1)fresnel(1.16,0.18)";
69 uvSource="none";
70};
71class Stage7
72{
73 texture="dz\data\data\env_land_co.paa";
74 uvSource="tex";
75 class uvTransform
76 {
77 aside[]={1,0,0};
78 up[]={0,1,0};
79 dir[]={0,0,0};
80 pos[]={0,0,0};
81 };
82};