3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete1_co.paa";
104 texture="dz\structures_bliss\data\metal\metal_door2_co.paa";
109 texture="dz\structures_bliss\data\metal\metal_plates_painted_01_co.paa";
114 texture="dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa";
119 texture="dz\structures_bliss\industrial\sheds\data\i_shed_ind_multi_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.45,0.1,1,1,DTSMDI)";
134 texture="dz\structures_bliss\data\metal\metal_plates_smdi.paa";
139 texture="#(argb,8,8,3)color(0.35,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\industrial\sheds\data\i_shed_ind_multi_mc.paa";
149 texture="dz\structures_bliss\industrial\sheds\data\i_shed_ind_multi_ads.paa";
154 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete1_nohq.paa";
159 texture="dz\structures_bliss\data\metal\metal_door2_nohq.paa";
164 texture="dz\structures_bliss\data\metal\metal_plates_painted_01_nohq.paa";
169 texture="dz\structures_bliss\data\concrete\radar_body_concrete_dirt_nohq.paa";