Dayz Explorer CPP 1.28.160049
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icesheet_snow_noas.rvmat
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1ambient[]={1.1,1.1,1.1,1};
2diffuse[]={1.1,1.1,1.1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.15000001,0.15000001,0.15000001,0};
6specularPower=60;
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=0;
9degAngleTopProjectionEnd=30;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class TexGen0
13{
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={15,1,0};
18 up[]={-1,15,0};
19 dir[]={0,0,1};
20 pos[]={0,0,0};
21 };
22};
23class TexGen1
24{
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={20,0,0};
29 up[]={0,20,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class TexGen2
35{
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,1};
42 pos[]={0,0,0};
43 };
44};
45class Stage0
46{
47 texture="#(argb,8,8,3)color(0.89,0.9,0.9,1,co)";
48 texGen="0";
49};
50class Stage1
51{
52 texture="dz\water_sakhal\ice_sea\data\broken_ice_nohq.paa";
53 texGen="0";
54};
55class Stage2
56{
57 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)";
58 texGen="0";
59};
60class Stage3
61{
62 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
63 texGen="0";
64};
65class Stage4
66{
67 texture="#(argb,8,8,3)color(1,1,1,1,as)";
68 texGen="2";
69};
70class Stage5
71{
72 texture="#(argb,8,8,3)color(1,0.025,1,1,smdi)";
73 texGen="0";
74};
75class Stage6
76{
77 texture="#(ai,32,128,1)fresnel(0.135,0.001)";
78 texGen="0";
79};
80class Stage7
81{
82 texture="dz\data\data\env_land_co.paa";
83 texGen="0";
84};
85class Stage10
86{
87 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
88 texGen="1";
89};
90class Stage11
91{
92 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
93 texGen="1";
94};
95class Stage12
96{
97 texture="#(argb,8,8,3)color(0,0.10,0.15,1,SMDI)";
98 texGen="1";
99};