1ambient[]={1.1,1.1,1.1,1};
2diffuse[]={1.1,1.1,1.1,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.15000001,0.15000001,0.15000001,0};
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=0;
9degAngleTopProjectionEnd=30;
11VertexShaderID="Super";
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52 texture="dz\water_sakhal\ice_sea\data\broken_ice_nohq.paa";
57 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,dt)";
62 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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72 texture="#(argb,8,8,3)color(1,0.025,1,1,smdi)";
77 texture="#(ai,32,128,1)fresnel(0.135,0.001)";
82 texture="dz\data\data\env_land_co.paa";
87 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
92 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
97 texture="#(argb,8,8,3)color(0,0.10,0.15,1,SMDI)";