1surfaceInfo="dz\data\data\Penetration\ironPlate.bisurf";
4forcedDiffuse[]={0,0,0,0};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
72 texture="#(ai,32,128,1)fresnel(5.37,0.01)";
84 useWorldEnvMap="true";
85 texture="dz\data\data\env_land_co.paa";