3forcedDiffuse[]={0,0,0,0};
5specular[]={4.4000001,4.4000001,4.3000002,1};
11 texture="dz\weapons\firearms\izh18\data\izh18_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\data\weapons_destruct_metal_mc.paa";
71 texture="#(ai,32,128,1)fresnel(2.1,0.5)";
76 texture="dz\data\data\env_land_co.paa";