1ambient[]={0.375,0.375,0.375,1};
2diffuse[]={0.375,0.375,0.375,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\weapons\shotguns\izh18shotgun\data\izh18shotgun_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\shotguns\izh18shotgun\data\izh18shotgun_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.63660,2.7834)";
76 texture="dz\weapons\pistols\de\data\env_gold_co.paa";