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kompas_telo.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0.1,0.1,0.1,0};
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specular[]={0.1,0.1,0.1,0};
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specularPower=10;
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PixelShaderID="Normal";
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class Stage1
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{
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texture="";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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kompas_telo.rvmat
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