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5specular[]={0.30000001,0.30000001,0.30000001,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\roads\parts\data\city_dashedline_asf1_city_nohq.paa";
23 texture="dz\structures\roads\parts\data\city_clear_sm.paa";