Dayz Explorer CPP
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krater_vybuch_no.rvmat
Go to the documentation of this file.
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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renderFlags[]=
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{
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"NoZWrite"
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};
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PixelShaderID="NormalMapDiffuse";
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VertexShaderID="NormalMapDiffuse";
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class Stage1
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{
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texture="dz\data\data\krater_vybuch_no.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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DZ
data
data
krater_vybuch_no.rvmat
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