Dayz Explorer CPP 1.28.160049
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lampa1_glass.rvmat
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1ambient[]={1,1,1,0.44};
2diffuse[]={1,1,1,0.44100052};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.52200019,0.52200019,0.52200019,1};
6specularPower=3000;
7PixelShaderID="Super";
8VertexShaderID="Super";
9renderFlags[]=
10{
11 "NoZWrite"
12};
13class Stage1
14{
15 texture="dz\structures\residential\misc\data\lampa1_glass_nohq.paa";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,1};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={1,0,0};
32 up[]={0,1,0};
33 dir[]={0,0,1};
34 pos[]={0,0,0};
35 };
36};
37class Stage3
38{
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
40 uvSource="tex";
41 class uvTransform
42 {
43 aside[]={1,0,0};
44 up[]={0,1,0};
45 dir[]={0,0,1};
46 pos[]={0,0,0};
47 };
48};
49class Stage4
50{
51 texture="dz\structures\residential\misc\data\lampa1_as.paa";
52 uvSource="tex1";
53 class uvTransform
54 {
55 aside[]={1,0,0};
56 up[]={0,1,0};
57 dir[]={0,0,1};
58 pos[]={0,0,0};
59 };
60};
61class Stage5
62{
63 texture="#(argb,8,8,3)color(1,0.5,0.5,1,SMDI)";
64 uvSource="tex";
65 class uvTransform
66 {
67 aside[]={1,0,0};
68 up[]={0,1,0};
69 dir[]={0,0,1};
70 pos[]={0,0,0};
71 };
72};
73class Stage6
74{
75 texture="#(ai,32,128,1)fresnel(2.86,0.53)";
76 uvSource="tex";
77 class uvTransform
78 {
79 aside[]={1,0,0};
80 up[]={0,1,0};
81 dir[]={0,0,1};
82 pos[]={0,0,0};
83 };
84};
85class Stage7
86{
87 texture="dz\data\data\env_land_co.paa";
88 uvSource="tex";
89 class uvTransform
90 {
91 aside[]={1,0,0};
92 up[]={0,1,0};
93 dir[]={0,0,1};
94 pos[]={0,0,0};
95 };
96};