2diffuse[]={0.41999999,0.31,0.1,1};
3forcedDiffuse[]={0,0,0,0};
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109 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
114 texture="dz\structures\data\floor\tiles\landings_floor_co.paa";
119 texture="dz\structures\residential\platforms\data\landing_stairs_block_mask.paa";
124 texture="dz\structures\data\landings_wall_1_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="dz\structures\data\floor\tiles\landings_floor_dtsmdi.paa";
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149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures\data\floor\tiles\landings_floor_nohq.paa";