2diffuse[]={0.41999999,0.31,0.1,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\data\landings_wall_co.paa";
104 texture="dz\structures\data\concrete\concrete_smallwall_damaged_co.paa";
109 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures\residential\platforms\data\landings_wall_mask.paa";
124 texture="dz\structures\data\landings_wall_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures\data\landings_wall_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";