Dayz Explorer CPP 1.28.160049
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latka.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0.30000001,0.30000001,0.30000001,0};
4emmisive[]={0,0,0,1};
5specular[]={0.2,0.2,0.2,1};
6specularPower=10;
7PixelShaderID="NormalMapDetailMacroASSpecularDIMap";
8VertexShaderID="NormalMapAS";
9renderFlags[]=
10{
11 "AlphaTest32"
12};
13class Stage1
14{
15 texture="dz\structures\furniture\various\data\drapes_nohq.paa";
16 uvSource="tex1";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1)";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={1,0,0};
32 up[]={0,1,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36};
37class Stage3
38{
39 texture="dz\structures\furniture\various\data\drapes_mc.paa";
40 uvSource="tex1";
41 class uvTransform
42 {
43 aside[]={1,0,0};
44 up[]={0,1,0};
45 dir[]={0,0,0};
46 pos[]={0,0,0};
47 };
48};
49class Stage4
50{
51 texture="#(rgb,8,8,3)color(0.25,0.25,0.25,1)";
52 uvSource="tex1";
53 class uvTransform
54 {
55 aside[]={1,0,0};
56 up[]={0,1,0};
57 dir[]={0,0,0};
58 pos[]={0,0,0};
59 };
60};
61class Stage5
62{
63 texture="#(rgb,8,8,3)color(1,0.01,1,1)";
64 uvSource="tex";
65 class uvTransform
66 {
67 aside[]={1,0,0};
68 up[]={0,1,0};
69 dir[]={0,0,0};
70 pos[]={0,0,0};
71 };
72};