1ambient[]={0.22745098,0.13725491,0.17254902,1};
2diffuse[]={0.22745098,0.13725491,0.17254902,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.49999994,0.5,0.49999997,1};
11 texture="dz\characters\belts\data\leather_quiver_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\vests\data\vests_damage_mc.paa";
39 aside[]={-0.62932038,-0.77714592,0};
40 up[]={0.77714592,-0.62932038,0};
47 texture="dz\characters\belts\data\leather_quiver_as.paa";
59 texture="dz\characters\belts\data\leather_quiver_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
76 texture="dz\data\data\env_land_co.paa";