3forcedDiffuse[]={0,0,0,0};
5specular[]={2.9529209,0.48292094,0.36829209,1};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\weapons\attachments\optics\data\lensglass_noshadow_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(1.53,0.005)";
87 texture="dz\data\data\env_land_co.paa";