Dayz Explorer CPP 1.28.160049
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lensglass_aimpoint2.rvmat
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1ambient[]={0.25,0.25,0.25,1};
2diffuse[]={0.125,0.125,0.125,1};
3forcedDiffuse[]={0.25,0.25,0.25,1};
4emmisive[]={0,0,0,1};
5specular[]={0.5,0.44999999,0.40000001,1};
6specularPower=6000;
7renderFlags[]={};
8PixelShaderID="Super";
9VertexShaderID="Super";
10class Stage0
11{
12 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1,CA)";
13 uvSource="tex";
14};
15class Stage1
16{
17 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
18 uvSource="tex";
19 class uvTransform
20 {
21 aside[]={1,0,0};
22 up[]={0,1,0};
23 dir[]={0,0,0};
24 pos[]={0,0,0};
25 };
26};
27class Stage2
28{
29 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
30 uvSource="tex";
31 class uvTransform
32 {
33 aside[]={1,0,0};
34 up[]={0,1,0};
35 dir[]={0,0,0};
36 pos[]={0,0,0};
37 };
38};
39class Stage3
40{
41 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
42 uvSource="tex";
43 class uvTransform
44 {
45 aside[]={1,0,0};
46 up[]={0,1,0};
47 dir[]={0,0,0};
48 pos[]={0,0,0};
49 };
50};
51class Stage4
52{
53 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
54 uvSource="tex";
55 class uvTransform
56 {
57 aside[]={1,0,0};
58 up[]={0,1,0};
59 dir[]={0,0,0};
60 pos[]={0,0,0};
61 };
62};
63class Stage5
64{
65 texture="dz\weapons\attachments\optics\data\lensglass_smdi.paa";
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={1,0,0};
70 up[]={0,1,0};
71 dir[]={0,0,0};
72 pos[]={0,0,0};
73 };
74};
75class Stage6
76{
77 texture="#(ai,64,64,1)fresnel(1.51,0.0001)";
78 uvSource="none";
79};
80class Stage7
81{
82 texture="dz\data\data\env_co.paa";
83 uvSource="tex";
84 class uvTransform
85 {
86 aside[]={1,0,0};
87 up[]={0,1,0};
88 dir[]={0,0,0};
89 pos[]={0,0,0};
90 };
91};