1ambient[]={0.25,0.25,0.25,1};
2diffuse[]={0.125,0.125,0.125,1};
3forcedDiffuse[]={0.25,0.25,0.25,1};
5specular[]={0.5,0.44999999,0.40000001,1};
12 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1,CA)";
17 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
29 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
41 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
53 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
65 texture="dz\weapons\attachments\optics\data\lensglass_smdi.paa";
77 texture="#(ai,64,64,1)fresnel(1.51,0.0001)";
82 texture="dz\data\data\env_co.paa";