2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0.40000001,0.40000001,0.40000001,1};
5specular[]={0.69999999,0.60000002,0.60000002,1};
16 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1,CA)";
21 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
33 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
45 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
57 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
69 texture="#(argb,8,8,3)color(1,0.75,1,1,SMDI)";
81 texture="#(ai,64,64,1)fresnel(1.51,0.0001)";
86 texture="dz\data\data\env_roughness_co.paa";