1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0.5,0.5,0.5,1};
15 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,1,CA)";
20 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
44 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
68 texture="dz\weapons\attachments\optics\data\lensglass_smdi.paa";
80 texture="#(ai,64,64,1)fresnel(1.37,0.01)";
85 texture="dz\data\data\env_co.paa";