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3forcedDiffuse[]={0.40000001,0.40000001,0.40000001,1};
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17 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
29 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
41 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
53 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
65 texture="dz\weapons\attachments\optics\data\lensglass_smdi.paa";
77 texture="#(ai,64,64,1)fresnel(0.98,0.01)";
82 texture="#(argb,8,8,3)color(0,0,0,1,CO)";