2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
99 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)";
104 texture="#(argb,8,8,3)color(0.345752,0.6176466667,0.3562093333,1.0,co)";
109 texture="#(argb,8,8,3)color(0.345752,0.6176466667,0.3562093333,1.0,co)";
114 texture="#(argb,8,8,3)color(0.345752,0.6176466667,0.3562093333,1.0,co)";
119 texture="#(argb,8,8,3)color(0.0,0.75,0,1,MASK)";
124 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.1,0.0,0.0,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.1,0.0,0.0,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.1,0.0,0,1,DTSMDI)";
144 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_ca.paa";
149 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_as.paa";
154 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";