Dayz Explorer CPP 1.28.160049
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lobby_case.rvmat
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1ambient[]={0.60000002,0.60000002,0.60000002,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.2,0.2,0.2,0.2};
6specularPower=49;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage0
10{
11 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
12 uvSource="tex";
13};
14class Stage1
15{
16 texture="dz\structures\furniture\cases\lobby_case\data\lobby_case_nohq.paa";
17 uvSource="tex";
18 class uvTransform
19 {
20 aside[]={1,0,0};
21 up[]={0,1,0};
22 dir[]={0,0,0};
23 pos[]={0,0,0};
24 };
25};
26class Stage2
27{
28 texture="dz\data\data\detail_maps\wood_butt_gun_512_dt.paa";
29 uvSource="tex";
30 class uvTransform
31 {
32 aside[]={5,-0,-0};
33 up[]={-0,5,-0};
34 dir[]={-0,-0,-0};
35 pos[]={-0,-0,-0};
36 };
37};
38class Stage3
39{
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={1,0,0};
45 up[]={0,1,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="dz\structures\furniture\cases\lobby_case\data\lobby_case_ads.paa";
53 uvSource="tex1";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,0};
59 pos[]={0,0,0};
60 };
61};
62class Stage5
63{
64 texture="dz\structures\furniture\cases\lobby_case\data\lobby_case_smdi.paa";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,32,128,1)fresnel(10.0,0.01)";
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,0};
83 pos[]={0,0,0};
84 };
85};
86class Stage7
87{
88 texture="dz\data\data\env_land_co.paa";
89 uvSource="tex";
90 class uvTransform
91 {
92 aside[]={1,0,0};
93 up[]={0,1,0};
94 dir[]={0,0,0};
95 pos[]={0,0,0};
96 };
97};