1ambient[]={0.60000002,0.60000002,0.60000002,1};
2diffuse[]={0.30000001,0.30000001,0.30000001,1};
3forcedDiffuse[]={0,0,0,0};
6specularPower=38.400002;
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnelGlass(1.7)";
83 texture="dz\data\data\env_land_co.paa";