3forcedDiffuse[]={0,0,0,0};
5specular[]={0.35400015,0.35400015,0.35400015,1};
11 texture="dz\weapons\projectiles\data\m2_nohq.paa";
23 texture="dz\data\data\detail_maps\metal_rough_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\projectiles\data\m2_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(4.01,1.54)";
83 texture="dz\data\data\env_land_co.paa";