3forcedDiffuse[]={0,0,0,0};
4emmisive[]={1,0.89999998,0.80000001,8};
5specular[]={0.75099999,0.75099999,0.75099999,1};
11 texture="dz\weapons\attachments\data\m4_flashlight_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\attachments\data\m4_flashlight_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.82,0.71)";
76 texture="dz\data\data\env_land_co.paa";