Dayz Explorer CPP 1.28.160049
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mackerel_fillet_rotten.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.050000001,0.050000001,0.059999999,1};
6specularPower=400;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\gear\food\data\mackerel_fillet_raw_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\gear\food\data\food_generic_rot_mc.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,0.5,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(argb,8,8,3)color(0.7,0.7,0.7,1,AS)";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56};
57class Stage5: Stage3
58{
59};
60class Stage6
61{
62 texture="#(ai,64,64,1)fresnel(0.4,0.7)";
63 uvSource="tex";
64 class uvTransform
65 {
66 aside[]={1,0,0};
67 up[]={0,1,0};
68 dir[]={0,0,0};
69 pos[]={0,0,0};
70 };
71};
72class Stage7
73{
74 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
75 uvSource="tex";
76 class uvTransform
77 {
78 aside[]={1,0,0};
79 up[]={0,1,0};
80 dir[]={0,0,0};
81 pos[]={0,0,0};
82 };
83};