1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,1};
16 texture="dz\structures_bliss\data\alpha\alpha_damage_01_nohq.tga.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
52 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
64 texture="dz\structures_bliss\data\alpha\alpha_damage_02_smdi.paa";
76 texture="#(ai,64,64,1)fresnel(6.3,5.7)";
88 texture="dz\data\data\env_land_co.paa";
89 useWorldEnvMap="true";