Dayz Explorer CPP 1.28.160049
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maska_glass.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,1};
4emmisive[]={0,0,0,1};
5specular[]={0.99998045,0.99997997,0.99997979,1};
6specularPower=200;
7PixelShaderID="Super";
8VertexShaderID="Super";
9renderFlags[]=
10{
11 "noZwrite"
12};
13class Stage0
14{
15 texture="dz\characters\headgear\data\maska_glass_ca.paa";
16 uvSource="tex";
17};
18class Stage1
19{
20 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
21 uvSource="tex";
22 class uvTransform
23 {
24 aside[]={1,0,0};
25 up[]={0,1,0};
26 dir[]={0,0,0};
27 pos[]={0,0,0};
28 };
29};
30class Stage2
31{
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,0};
39 pos[]={0,0,0};
40 };
41};
42class Stage3
43{
44 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
45 uvSource="tex";
46 class uvTransform
47 {
48 aside[]={1,0,0};
49 up[]={0,1,0};
50 dir[]={0,0,0};
51 pos[]={0,0,0};
52 };
53};
54class Stage4
55{
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
57 uvSource="tex";
58 class uvTransform
59 {
60 aside[]={1,0,0};
61 up[]={0,1,0};
62 dir[]={0,0,0};
63 pos[]={0,0,0};
64 };
65};
66class Stage5
67{
68 texture="dz\characters\headgear\data\maska_glass_smdi.paa";
69 uvSource="tex";
70 class uvTransform
71 {
72 aside[]={1,0,0};
73 up[]={0,1,0};
74 dir[]={0,0,0};
75 pos[]={0,0,0};
76 };
77};
78class Stage6
79{
80 texture="#(ai,64,64,1)fresnelGlass()";
81 uvSource="none";
82};
83class Stage7
84{
85 texture="dz\data\data\env_land_co.paa";
86 uvSource="tex";
87 class uvTransform
88 {
89 aside[]={1,0,0};
90 up[]={0,1,0};
91 dir[]={0,0,0};
92 pos[]={0,0,0};
93 };
94};