3forcedDiffuse[]={0,0,0,1};
5specular[]={0.99998045,0.99997997,0.99997979,1};
15 texture="dz\characters\headgear\data\maska_glass_ca.paa";
20 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
44 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
68 texture="dz\characters\headgear\data\maska_glass_smdi.paa";
80 texture="#(ai,64,64,1)fresnelGlass()";
85 texture="dz\data\data\env_land_co.paa";