3forcedDiffuse[]={0,0,0,1};
5specular[]={0.5,0.5,0.5,1};
15 texture="dz\characters\headgear\data\maska_glass_ca.paa";
20 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
32 texture="#(argb,8,8,3)color(1,1,1,1,DT)";
44 texture="dz\characters\data\generic_damage_mc.paa";
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
68 texture="dz\characters\headgear\data\maska_glass_smdi.paa";
80 texture="#(ai,64,64,1)fresnelGlass()";
85 texture="dz\data\data\env_land_co.paa";