1ambient[]={0.30000001,0.30000001,0.30000001,1};
2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
16 texture="dz\structures\furniture\beds\data\matress_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(1,0.7,1,1,AS)";
64 texture="#(argb,8,8,3)color(1,0.005,1,1,SMDI)";
76 texture="#(ai,32,128,1)fresnel(0.95,0.01)";
88 texture="dz\data\data\env_land_co.paa";