3forcedDiffuse[]={0,0,0,0};
5specular[]={0.45882353,0.45882353,0.45882353,1};
11 texture="dz\characters\pants\data\medicalscrubs_pants_nohq.paa";
23 texture="dz\characters\data\blood_co.paa";
27 aside[]={2.0999999,0,0};
28 up[]={0,0.94999999,0};
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="dz\characters\pants\data\medicalscrubs_pants_as.paa";
64 texture="#(argb,8,8,3)color(0,0.01,0.25,1,SMDI)";
76 texture="#(ai,64,64,1)irradiance(3)";
81 texture="#(argb,8,8,3)color(0.1,0.1,0.1,1,CO)";