3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="dz\gear\radio\data\megaphone_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_plastic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\gear\radio\data\megaphone_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.7,0.8)";
76 texture="dz\data\data\env_land_co.paa";