Dayz Explorer CPP 1.28.160049
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metal_barbed_wire_atoc.rvmat
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1ambient[]={0.72600049,0.72600049,0.72600049,1};
2diffuse[]={0.72600049,0.72600049,0.72600049,1};
3forcedDiffuse[]={0.50100076,0.50100076,0.50100076,0};
4emmisive[]={0,0,0,1};
5specular[]={0.14499997,0.14499997,0.14696078,1};
6specularPower=80;
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9class Stage1
10{
11 texture="dz\structures\data\metal\metal_barbed_wire_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};