1ambient[]={0.72600049,0.72600049,0.72600049,1};
2diffuse[]={0.72600049,0.72600049,0.72600049,1};
3forcedDiffuse[]={0.50100076,0.50100076,0.50100076,0};
5specular[]={0.14499997,0.14499997,0.14696078,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
11 texture="dz\structures\data\metal\metal_barbed_wire_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";