1ambient[]={0.75,0.75,0.75,1};
2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.99999994,0.99999994,0.99999994,1};
99 texture="dz\structures_bliss\data\metal\rollup_combo_co.paa";
104 texture="dz\structures_bliss\data\metal\metalclean1_co.paa";
109 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures_bliss\industrial\sheds\data\metal_shed_mask.paa";
124 texture="dz\structures_bliss\data\metal\rollup_combo_dtsmdi.paa";
129 texture="dz\structures_bliss\data\metal\metalclean1_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures_bliss\industrial\sheds\data\metal_shed_as.paa";
154 texture="dz\structures_bliss\data\metal\rollup_combo_nohq.paa";
159 texture="dz\structures_bliss\data\metal\metalclean1_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";