3forcedDiffuse[]={0,0,0,1};
5specular[]={0.19100001,0.19100001,0.19100001,1};
11 texture="dz\structures\data\metal\metal_white_lightrust_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.3,2.83)";
83 texture="dz\data\data\env_land_co.paa";