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3forcedDiffuse[]={0,0,0,0};
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23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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59 texture="dz\structures\military\houses\data\mil_controltower_glassbroken_smdi.paa";
71 texture="#(ai,64,64,1)fresnelGlass(1.7)";
83 texture="dz\data\data\env_land_co.paa";