3forcedDiffuse[]={0,0,0,0};
5specular[]={0.47799987,0.47799987,0.47799987,1};
99 texture="dz\surfaces\data\terrain\cp_concrete1_co.paa";
104 texture="dz\structures\data\dirt\tisybase_dirt_1_co.paa";
109 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
114 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
119 texture="dz\structures\military\houses\data\mil_barrack5_groundplane_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\military\houses\data\mil_barrack5_groundplane_as.paa";
154 texture="dz\surfaces\data\terrain\cp_concrete1_nohq.paa";
159 texture="dz\structures\data\dirt\tisybase_dirt_1_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";