3forcedDiffuse[]={0,0,0,0};
55 texture="dz\structures\data\concrete\concretewall_co.paa";
60 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
65 texture="dz\structures\data\concrete\concretewall_nohq.paa";
81 texture="dz\structures\data\concrete\concretewall_damage_co.paa";
86 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
91 texture="dz\structures\data\concrete\concretewall_damage_nohq.paa";
107 texture="dz\structures\data\wood\wall\woodwall_paint_co.paa";
112 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
117 texture="dz\structures\data\wood\wall\woodwall_paint_nohq.paa";
133 texture="dz\structures\data\metal\metal_plates2_old_co.paa";
138 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
143 texture="dz\structures\data\metal\metal_plates2_old_nohq.paa";
159 texture="dz\structures\military\houses\data\mil_barracks_int_mask.paa";
164 texture="dz\structures\military\houses\data\mil_barracks_int_mc.paa";
169 texture="dz\structures\military\houses\data\mil_barracks_int_ads.paa";