Dayz Explorer CPP 1.28.160049
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mil_barracks_int1_multi.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=120;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen5
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen6
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class TexGen7
32{
33 uvSource="tex1";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,1};
39 pos[]={0,0,0};
40 };
41};
42class TexGen0
43{
44 uvSource="tex";
45 class uvTransform
46 {
47 aside[]={1,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,1};
50 pos[]={0,0,0};
51 };
52};
53class Stage0
54{
55 texture="dz\structures\data\concrete\concretewall_co.paa";
56 texGen="0";
57};
58class Stage5
59{
60 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
61 texGen="0";
62};
63class Stage11
64{
65 texture="dz\structures\data\concrete\concretewall_nohq.paa";
66 texGen="0";
67};
68class TexGen1
69{
70 uvSource="tex";
71 class uvTransform
72 {
73 aside[]={1,0,0};
74 up[]={0,1,0};
75 dir[]={0,0,1};
76 pos[]={0,0,0};
77 };
78};
79class Stage1
80{
81 texture="dz\structures\data\concrete\concretewall_damage_co.paa";
82 texGen="1";
83};
84class Stage6
85{
86 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
87 texGen="1";
88};
89class Stage12
90{
91 texture="dz\structures\data\concrete\concretewall_damage_nohq.paa";
92 texGen="1";
93};
94class TexGen2
95{
96 uvSource="tex";
97 class uvTransform
98 {
99 aside[]={1,0,0};
100 up[]={0,1,0};
101 dir[]={0,0,1};
102 pos[]={0,0,0};
103 };
104};
105class Stage2
106{
107 texture="dz\structures\data\wood\wall\woodwall_paint_co.paa";
108 texGen="2";
109};
110class Stage7
111{
112 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
113 texGen="2";
114};
115class Stage13
116{
117 texture="dz\structures\data\wood\wall\woodwall_paint_nohq.paa";
118 texGen="2";
119};
120class TexGen3
121{
122 uvSource="tex";
123 class uvTransform
124 {
125 aside[]={1,0,0};
126 up[]={0,1,0};
127 dir[]={0,0,1};
128 pos[]={0,0,0};
129 };
130};
131class Stage3
132{
133 texture="dz\structures\data\metal\metal_plates2_old_co.paa";
134 texGen="3";
135};
136class Stage8
137{
138 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texGen="3";
140};
141class Stage14
142{
143 texture="dz\structures\data\metal\metal_plates2_old_nohq.paa";
144 texGen="3";
145};
146class TexGen4
147{
148 uvSource="tex1";
149 class uvTransform
150 {
151 aside[]={1,0,0};
152 up[]={0,1,0};
153 dir[]={0,0,1};
154 pos[]={0,0,0};
155 };
156};
157class Stage4
158{
159 texture="dz\structures\military\houses\data\mil_barracks_int_mask.paa";
160 texGen="4";
161};
162class Stage9
163{
164 texture="dz\structures\military\houses\data\mil_barracks_int_mc.paa";
165 texGen="4";
166};
167class Stage10
168{
169 texture="dz\structures\military\houses\data\mil_barracks_int_ads.paa";
170 texGen="4";
171};