1ambient[]={1.15,1.15,1.15,1};
2diffuse[]={1.15,1.15,1.15,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.66274512,0.7019608,0.62352943,1};
11 texture="dz\structures\data\bunker_grass5_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0,1,1,1)";
59 texture="#(argb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
71 texture="#(ai,64,64,1)fresnel(1.05,0.35)";
83 texture="dz\data\data\env_land_co.paa";