3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\walls\data\mil_wallbig_co.paa";
104 texture="dz\structures_bliss\walls\data\mil_wallbig_co.paa";
109 texture="dz\structures_bliss\walls\data\mil_wallbig_co.paa";
114 texture="dz\structures_bliss\walls\data\mil_wallbig_co.paa";
119 texture="#(argb,8,8,3)color(1,0,0,1,MASK)";
124 texture="dz\structures_bliss\walls\data\mil_wallbig_dtsmdi.paa";
129 texture="dz\structures_bliss\walls\data\mil_wallbig_dtsmdi.paa";
134 texture="dz\structures_bliss\walls\data\mil_wallbig_dtsmdi.paa";
139 texture="dz\structures_bliss\walls\data\mil_wallbig_dtsmdi.paa";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures_bliss\walls\data\mil_wallbig_nohq.paa";
159 texture="dz\structures_bliss\walls\data\mil_wallbig_nohq.paa";
164 texture="dz\structures_bliss\walls\data\mil_wallbig_nohq.paa";
169 texture="dz\structures_bliss\walls\data\mil_wallbig_nohq.paa";