1ambient[]={0.097000003,0.097000003,0.097000003,1};
2diffuse[]={0.097000003,0.097000003,0.097000003,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(argb,8,8,3)color(1,1,1,1,CO)";
83 useWorldEnvMap="true";
84 texture="dz\data\data\env_mirror_co.paa";