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2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0,0,0,0};
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23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0.75,0.75,0.75,1,AS)";
59 texture="dz\structures_bliss\industrial\misc\data\misc_haybale_02_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.2,1.7)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";