1ambient[]={0.30000001,0.30000001,0.30000001,1};
2diffuse[]={0.30000001,0.30000001,0.30000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
11 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
40 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_as.paa";
45 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_smdi.paa";
57 texture="#(ai,32,128,1)fresnel(2.76,1.75)";
69 texture="dz\data\data\env_land_co.paa";