Dayz Explorer CPP 1.28.160049
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misc_roadbarrier_bag_end_lr_lod.rvmat
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1ambient[]={0.30000001,0.30000001,0.30000001,1};
2diffuse[]={0.30000001,0.30000001,0.30000001,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.5,0.5,0.5,1};
6specularPower=20;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="none";
37};
38class Stage4
39{
40 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_as.paa";
41 uvSource="none";
42};
43class Stage5
44{
45 texture="dz\structures\military\improvised\data\misc_roadbarrier_bag_end_lr_lod_smdi.paa";
46 uvSource="tex";
47 class uvTransform
48 {
49 aside[]={1,0,0};
50 up[]={0,1,0};
51 dir[]={0,0,1};
52 pos[]={0,0,0};
53 };
54};
55class Stage6
56{
57 texture="#(ai,32,128,1)fresnel(2.76,1.75)";
58 uvSource="tex";
59 class uvTransform
60 {
61 aside[]={1,0,0};
62 up[]={0,1,0};
63 dir[]={0,0,1};
64 pos[]={0,0,0};
65 };
66};
67class Stage7
68{
69 texture="dz\data\data\env_land_co.paa";
70 uvSource="tex";
71 class uvTransform
72 {
73 aside[]={1,0,0};
74 up[]={0,1,0};
75 dir[]={0,0,1};
76 pos[]={0,0,0};
77 };
78};