1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
11 texture="dz\structures\data\bricks\bricks_broken02_dirt_co.paa";
16 texture="dz\structures\data\bricks\bricks_broken02_dirt_nohq.paa";
28 texture="dz\data\data\detail_maps\bricks_broken_512_dt.paa";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="dz\structures\residential\misc\data\misc_well_adshq.paa";
64 texture="dz\structures\data\bricks\bricks_broken02_dirt_smdi.paa";
76 texture="#(ai,64,64,1)fresnelGlass(1.7)";
88 texture="dz\data\data\env_land_co.paa";