1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\structures\data\wood\village_pub_planks_nohq.paa";
23 texture="dz\data\data\detail_maps\woodfloor_512_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\residential\misc\data\misc_well_adshq.paa";
59 texture="dz\data\data\detail_maps\wood3_512_dtsmdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.5,0.45)";
83 texture="dz\data\data\env_land_co.paa";